
Something like this would be a Post-Apocalyptic survivor junky's wet dream...
I’ve got the general makings for a pseudo-Post-Apocalyptic RPG setting running around in my head and I haven’t decided what to do with it yet (including whether I should scrap it or not).
The basic idea is a serious world, as most PA tabletop RPGs are a bit tongue-in-cheek, and that’s about it. Other than that I’m still torn between quite a few options, some of which I am going to lay out here.
Setting – The setting of an RPG can sometimes be the most important thing. Most Post-Apocalyptic worlds or either Realistic, Horror, or Sci-Fi. But there are many other options as well – High Fantasy, Low Fantasy, Western, Victorian-era, even Steampunk (haha no). So what time of world would I want to play in? Idealistically the game that comes out of this project would be adaptable to whatever setting the players want. If the rules allow for slight variation or customization, then you can transplant them from Horror straight into a Victorina-era Post-Apocalypse complete with vampires (or some such nonsense). So my thoughts are to design for a vaguely Realistic, maybe Low Fantasy-style world, but with complete adaptability.
Rules – Ah the rules. If the setting is the flesh of a game, the Rules are the bones of it. For creation testing, I will probably keep this in a D20 rule setting. Everyone I know that might be interested in playtesting knows it already, it’s easy to adapt, and most importantly I know it like the back of my hand… Wait, where’d that scar come from? Anyway. Ultimately I’d like to adapt whatever rule set that I use to come similar enough to feel comfortable to the players, but unique enough that… um… it’s unique.
Characters (Classes and Races) – Ah yes… to continue the terrible analogy, if setting is the flesh and rules are the bones, the characters are the blood of a game – the life force. Every game as characters, that’s the point. So what do I do with the character options? Well in part that depends on the setting. If this is a High, or even Low Fantasy setting, could players pick Elves and Dwarves for their classes? Ehhhh… yes. But what about Victorian, Horror, Western, etc.? What are the options there, just Human? Ideally, I would like to create a… rough outline of races based more on location. Think Midnight or Elder Scrolls: Oblivion/Skyrim for those more familiar with video games. The Northerners are a tall, stocky group with these natural skill sets… while Southerners are lithe and agile with these natural skills… That sort of thing. And if those goes well, addendum rules for Fantasy races are always an option. But at that point shouldn’t you just go play Eberron?
Finally, we come to the most important aspect… what makes a game Post-Apocalyptic? Well, that’s actually quite easy (to me).
Any PA-style game must have four basic elements to it, other than a ruined landscape (which, honestly, it doesn’t have to have).
- A feeling of survival.
- You must scavenge to survive.
- Scavenging includes finding items to repair or replace current equipment… and health (you can’t just go to a shop and buy a new gun or some penicillin).
- And a feeling of fear.
These may be the most important points for me in this game. If I capture those perfectly (or at least well) then I will be happy.
Any thoughts, ideas, suggestions or comments, feel free to leave them.
~Ian
Day 1 of NaNoWriMo is officially over, and I have to say, went very well.
In just a few short days I will be undertaking, for the fourth time, NaNoWriMo. This time it’s different, this time it’s grander… this time… maybe I won’t fail. Haha.
So, as I mentioned before, I kind of like the “Top 5″ post idea, and I figured I’d run with it for a little while, or at least until I run out of things to make lists of.
me giggle. The best ones are usually a little cheesy, but so original and intelligent that it is impossible to find fault in them. Half the time the acting is atrocious… but I still love them. This get’s the solid number three spot because it’s just… amazing. Simply put.
Once in a while, I bother watching film/television show/video game trailers online. Usually only if someone points it out to me, it’s something I’ve been anticipating… or just something that looks really cool. This week pulled two of those on me. First off, The 
CW:

I felt like I wanted to write a gaming post this week, but couldn’t decide what to write about. After Mondays gaming session with Brandon, Crista, Dave, and a couple other friends, I’ve been thinking about how I learned to be a “Dungeon Master” – or for a more general gaming term – “Storyteller.”
To wrap up this story, since then I haven’t really stopped gaming, except for a few months here and there when I’ve moved and whatnot. It’s become a staple of my life once again. Sadly, when I was living in Delaware the group I gamed with changed games more often than socks… so we never stuck with anything long enough to get a good story going. But now that I’m back in Boston, let the epic gaming commence!
Riffing off of
Despite the title this is not an ongoing theme… just a clever title that popped into my head, ha.
While
Then in 2005,
Then, in 2009, Thrice released 
So this weeks Blogenning theme is writer’s block. FYI – I’ve been very busy as of late, packing, so I’m cutting down to 3 posts a week (you’ll get the third for this week tomorrow, sorry). And tomorrow’s post will be on why I’m packing, promise.








